AI Insights · Timothy · October 2021
Top 5 Superhero Games Performance in South Africa Q3 2021
In Q3 2021, the top superhero games in South Africa showed varied performance in terms of downloads, revenue, and active users on a unified platform.
Throughout Q3 2021, the top 5 superhero games in South Africa demonstrated diverse trends in downloads, revenue, and active users. Here's a closer look at the performance of each game based on data from Sensor Tower.
Marvel Contest of Champions saw weekly revenue fluctuate, starting at approximately $19.7K at the end of June and dipping to around $3.7K by mid-July. Revenue then experienced a gradual recovery, reaching about $5.5K by the end of September. Weekly downloads showed a general decline from 944 at the start of the quarter to 468 by the end of September. Active users also trended downward, starting at over 5.2K and ending the quarter at around 3.6K.
DRAGON BALL Z DOKKAN BATTLE had a notable peak in weekly revenue at the beginning of July with approximately $4.5K, followed by a series of fluctuations and ending the quarter at $574. Downloads peaked mid-July at 6.2K and then tapered off to 2.5K by the end of September. Despite these fluctuations, active users remained relatively stable, hovering around 10.7K for most of the quarter.
MARVEL Strike Force: Squad RPG experienced a steady weekly revenue throughout the quarter, starting at $2.3K and ending at around $1.6K. Downloads had a significant spike in early July, reaching 1.9K, but then decreased to 318 by the end of September. Active users followed a similar trend, peaking at 2.2K in mid-July and declining to about 1K by the end of the quarter.
Legendary: Game of Heroes showed a mixed performance in weekly revenue, starting at $2.5K at the end of June, dipping to $684 in mid-July, and recovering to $1.7K by the end of September. Active users remained relatively low and stable, starting at 299 and ending the quarter at 241. Weekly download data was negligible throughout the quarter.
MARVEL Future Fight maintained a consistent revenue stream, starting at $775 and ending at $802 by the end of September. Downloads saw a notable increase in early September, peaking at 4.2K, before settling to around 1.9K by the end of the month. Active users showed a slight upward trend, starting at 19.6K and peaking at 22.4K in early September, before ending the quarter at 18.8K.
For more detailed insights and data, visit Sensor Tower.